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Day 1

From I/M/D Wiki
Revision as of 13:05, 12 January 2026 by Nikilia (talk | contribs) (added file link presentation)
  • Introduction by Marijn and Niki
  • Exercise: interface archeology. Find a device and map the diagram of interaction
    • What inputs does it have? (buttons, sliders, knobs, joysticks, sensors)
    • What outputs? (screen, LEDs, sound, vibration)
    • How does it feel? (Texture, weight, button resistance)
    • How does this input constrain you?
    • Think about how could these inputs modify sound or visual?
  • Interfaces as instruments
  • Create an inspiration board. Upload here or email a screenshot if you make it outside of Pinterest Already think about:
    • How will your HID look like?
    • What sensors/input will it use?
    • How will this impact the audio / visual?
    • How do you interact with the device?
    • Is it big, small, heavy, light, wearable, multiplayer?
    • Do I want to focus on audio/visual, building the HID or doing the performance?
    • When does the tool become an instrument?
  • Presentation by Ania with inspiration