Day 1: Difference between revisions
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* Introduction by Marijn and Niki | * [[:File:Making i-o .pdf|Introduction by Marijn and Niki]] | ||
* Exercise: interface archeology. Find a device and map the diagram of interaction | * Exercise: interface archeology. Find a device and map the diagram of interaction | ||
** What inputs does it have? (buttons, sliders, knobs, joysticks, sensors) | ** What inputs does it have? (buttons, sliders, knobs, joysticks, sensors) | ||
Revision as of 13:05, 12 January 2026
- Introduction by Marijn and Niki
- Exercise: interface archeology. Find a device and map the diagram of interaction
- What inputs does it have? (buttons, sliders, knobs, joysticks, sensors)
- What outputs? (screen, LEDs, sound, vibration)
- How does it feel? (Texture, weight, button resistance)
- How does this input constrain you?
- Think about how could these inputs modify sound or visual?
- Interfaces as instruments
- Create an inspiration board. Upload here or email a screenshot if you make it outside of Pinterest Already think about:
- How will your HID look like?
- What sensors/input will it use?
- How will this impact the audio / visual?
- How do you interact with the device?
- Is it big, small, heavy, light, wearable, multiplayer?
- Do I want to focus on audio/visual, building the HID or doing the performance?
- When does the tool become an instrument?
- Presentation by Ania with inspiration