Day 1: Difference between revisions
From I/M/D Wiki
More actions
mNo edit summary |
mNo edit summary |
||
| Line 14: | Line 14: | ||
** Is it big, small, heavy, light, wearable, multiplayer? | ** Is it big, small, heavy, light, wearable, multiplayer? | ||
** Do I want to focus on audio/visual, building the HID or doing the performance? | ** Do I want to focus on audio/visual, building the HID or doing the performance? | ||
** When does the tool become an instrument? | |||
*Presentation by Ania with inspiration | *Presentation by Ania with inspiration | ||
Revision as of 12:42, 12 January 2026
- Introduction by Marijn and Niki
- Exercise: interface archeology. Find a device and map the diagram of interaction
- What inputs does it have? (buttons, sliders, knobs, joysticks, sensors)
- What outputs? (screen, LEDs, sound, vibration)
- How does it feel? (Texture, weight, button resistance)
- How does this input constrain you?
- Think about how could these inputs modify sound or visual?
- Interfaces as instruments
- Create an inspiration board. Upload here or email a screenshot if you make it outside of Pinterest Already think about:
- How will your HID look like?
- What sensors/input will it use?
- How will this impact the audio / visual?
- How do you interact with the device?
- Is it big, small, heavy, light, wearable, multiplayer?
- Do I want to focus on audio/visual, building the HID or doing the performance?
- When does the tool become an instrument?
- Presentation by Ania with inspiration