Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Creative Coding: Difference between revisions

From I/M/D Wiki
Leo (talk | contribs)
No edit summary
Leo (talk | contribs)
No edit summary
 
(5 intermediate revisions by the same user not shown)
Line 4: Line 4:


<u>No previous knowledge of coding is required</u>
<u>No previous knowledge of coding is required</u>
[[File:Cat.png|thumb]]
[[File:Cat.png|thumb]]


Line 15: Line 17:
[https://docs.google.com/spreadsheets/d/1GUcWZ3QT_z2DlxUpW_ojUZJqbVOlMhlbVcRq4gmCtr4/edit?usp=sharing Booking Form]
[https://docs.google.com/spreadsheets/d/1GUcWZ3QT_z2DlxUpW_ojUZJqbVOlMhlbVcRq4gmCtr4/edit?usp=sharing Booking Form]


[[/Trajectory| 🗺️ Trajectory]]
[https://wdka.codeberg.page/manifesting-interaction/ 🖐️ Leo's handmade TouchDesigner snippets]
 
[https://codeberg.org/imd/python 🐍 Leo's handmade Python codes]
 
[[/Trajectory|🗺️ Trajectory]]


= Classes =
= Classes =
Line 60: Line 66:


<h4>Class #11</h4>
<h4>Class #11</h4>
<span style="color:red">'''Lecture'''</span>: Machine Learning and Data Degrowth <br/><span style="color:blue">'''Tutorial'''</span>: transformers in Python <br/><span style="color:green">'''Assignment'''</span>: [[Creative Coding/Experimental Chatbot|Experimental Chatbot]]
<span style="color:red">'''Lecture'''</span>: Machine Learning and Data Degrowth <br/><span style="color:blue">'''Tutorial'''</span>: transformers in Python <br/><span style="color:green">'''Exercise'''</span>: [[Creative Coding/Experimental Chatbot|Experimental Chatbot]]
<br/>
<br/>



Latest revision as of 16:09, 1 December 2025

In this course code becomes both the tool and the craft that supports your creative practice. When designing interactive media, code exists at various levels: as the engine of your work, as the material forming and informing your process, and/or as the critical subject of your research.

This course introduces the different languages and practices of Creative Coding, with a method that is applied, creative, and critical. The classes are designed to encourage collaborative, open-ended, inclusive, and sustainable approaches to computing in art and design.

No previous knowledge of coding is required


Excalidraw Whiteboard

P5js Editor

I/M/D Pages & CodeDot

Booking Form

🖐️ Leo's handmade TouchDesigner snippets

🐍 Leo's handmade Python codes

🗺️ Trajectory

Classes

Class #01

Lecture: Intro to Creative Coding
Tutorial: Scripting animation in P5js
Assignment: Dynamic Portrait

Class #02

Tutorial: Scripting interaction in P5js
Assignment: Interactive Poem

Class #03

Lecture: Conditional Design
Tutorial: Conditionals and loops
Assignment: One-button Game

Class #04

Group & individual check-in (book your slot)

Class #05

Tutorial: Forms, buttons, menus in HTML/CSS

Class #06

Tutorial: Hypertext design in HTML/CSS
Assignment: Browser-based story

Class #07

Group & individual check-in (book your slot)

Class #08

Tutorial: Audiovisual programming in TouchDesigner
Exercise: Illuminated Interventions

Class #09

Tutorial: Computer vision in TouchDesigner
Exercise: Digital Theremin

Class #10

Guest Lecture with Pawel

Class #11

Lecture: Machine Learning and Data Degrowth
Tutorial: transformers in Python
Exercise: Experimental Chatbot

Class #12

Group & individual check-in (book your slot)

Class #13

Course Finals

Class #14

Site visit at V2_Lab

Lecturer

Leo Scarin | l.scarin@kabk.nl